//==============================================================================
// Villager Norse_anim.txt
//==============================================================================

import bow_defines_anim.txt
import Javelin_Defines_anim.txt

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}


//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic PickAxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
define carryStuff
{
   CarryTypeLogic grain/meat/fish/wood/gold
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Grain
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Meat
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Fish
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Gold
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
define Head
{
	VariationLogic
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N Male Head
			}
		}
	}
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N feMale Head
			}
		}
	}
}


//==============================================================================
anim GatherChop
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_ChopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.92 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_ChopA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.92 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N feMale_ChopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N feMale_ChopA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim GatherMine
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_MineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.54 true   
                  tag SpecificSoundSet 0.89 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
               length 2.0
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_MineA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.54 true   
                  tag SpecificSoundSet 0.89 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
               length 2.0
				        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_MineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.54 true   
                  tag SpecificSoundSet 0.67 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
               length 2.0
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_MineA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.54 true   
                  tag SpecificSoundSet 0.67 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
               length 2.0
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	TargetLogic none/wood
	Setselector
	{
                VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N male_handAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.55 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N male_handAttack
                                                Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.55 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
		}
		Setselector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                               Visual Villager N female_handAttack
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.56 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					        Visual Villager N female_handAttack
                                                Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.56 true   
//-- end auto generated section
						connect RightHand weapon hotspot
                                        }
				}
			}
		}
	}	
        Setselector
	{
		VariationLogic
		SetSelector
		{
                      InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N Male_Chopdown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.70 true   
                  tag SpecificSoundSet 0.70 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N Male_Chopdown
                                                Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.70 true   
                  tag SpecificSoundSet 0.70 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
                                        }
				}
			}
		}
		Setselector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                               Visual Villager N feMale_Chopdown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.60 true   
                  tag SpecificSoundSet 0.60 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                              Visual Villager N feMale_Chopdown
                                              Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.40 true   
                  tag Attack 0.60 true   
                  tag SpecificSoundSet 0.60 false TreeHit checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
                                         }
                                  }
                           }
                    }
             }
      }
}


//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.35 true   
                  tag SpecificSoundSet 0.53 false Arrow checkVisible 
                  tag Attack 0.58 true   
//-- end auto generated section
					connect LeftHand bow hotspot
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_RangedAttackA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.35 true   
                  tag SpecificSoundSet 0.53 false Arrow checkVisible 
                  tag Attack 0.58 true   
//-- end auto generated section
					connect LeftHand bow hotspot
				        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.35 true   
                  tag SpecificSoundSet 0.54 false Arrow checkVisible 
                  tag Attack 0.57 true   
//-- end auto generated section
					connect LeftHand bow hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_RangedAttackA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.35 true   
                  tag SpecificSoundSet 0.54 false Arrow checkVisible 
                  tag Attack 0.57 true   
//-- end auto generated section
					connect LeftHand bow hotspot
                                        }
				}
			}
		}
       }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
				Visual Villager N Male_DeathA
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
				Visual Villager N Male_DeathA
                                Connect LEFTHAND carryStuff hotspot
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                 Visual Villager N female_DeathA
                                    }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                 Visual Villager N female_DeathA
                                 Connect LEFTHAND carryStuff hotspot
                                    }
				}
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N Male_IdleA
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N Male_CarryIdleA
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N Female_IdleA
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager N Female_CarryIdleA
						Connect ATTACHPOINT carryStuff hotspot
					}
				}
			}
		}
   }
}



//==============================================================================
anim Bored
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager N Male_BoredA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager N female_BoredA
				}
			}
		}
   }
}


//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_WalkA
                                        Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
                                        connect TopofHead Head hotspot
                                    }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_WalkA
                                        Connect LEFTHAND carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
                                        connect TopofHead Head hotspot 
                                      }
				}
			}
		}
   }
}
  
//==============================================================================
anim Build
{
   SetSelector
   {
      VariationLogic
      SetSelector
      {
         TargetLogic none/farm
         SetSelector
         {
            InventoryLogic 0 1
	    SetSelector
	    {
               set hotspot
               {
                  version
                  {
               Visual Villager N Male_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.62 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
               connect RightHand hammer hotspot
                                       }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                     Visual Villager N Male_BuildA
                     Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.62 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
               connect RightHand hammer hotspot
                                          }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        visual Villager N Male_SowA
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        visual Villager N Male_SowA
                                        Connect BACKCHEST carryStuff hotspot
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
                                        }
                                    }  
			       }
			}
		}	
                SetSelector
	        {
                        TargetLogic none/farm
                        SetSelector
                        {
                               InventoryLogic 0 1
	                       SetSelector
	                       {
                                  Set hotspot
                                  {
                                     version
                                     {
                                     Visual Villager N female_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.62 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
               connect RightHand hammer hotspot
                                     }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_BuildA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.62 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
               connect RightHand hammer hotspot
                                        }
                                    }  
			       }
			}
			SetSelector
			{
			       InventoryLogic 0 1
	                       SetSelector
	                       {
                                    set hotspot
				    {
					version
					{
                                        visual Villager N female_SowA
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        visual Villager N female_SowA
                                        Connect BACKCHEST carryStuff hotspot
					connect ATTACHPOINT basket hotspot
					connect RightHand seeds hotspot
                                        }
                                 }
                           }
                    }
             }
       }
}
 
//==============================================================================
anim GatherFish
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_FarmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
               length 1.5
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_FarmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
               length 1.5
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_FarmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
               length 1.5
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_FarmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag GenericSound 0.67 true	
						tag SpecificSoundSet 0.00 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand Javelin hotspot
               length 1.5
                                        }
				}
			}
		}
   }
}
              
//==============================================================================
anim GatherFarm
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_FarmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.01 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
               length 1.5
				        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_FarmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.01 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
               length 1.5
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_FarmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.01 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
               length 1.5
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_FarmA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.01 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
               length 1.5
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim GatherHunt
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_SliceA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.04 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_SliceA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.04 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_SliceA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.04 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_SliceA
                                        Connect BACKCHEST carryStuff hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.04 true   
                  tag SpecificSoundSet 0.83 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim carry
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager N Male_CarryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.40 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager N female_CarryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.40 true   
                  tag FootstepRight 0.70 true   
//-- end auto generated section
					Connect ATTACHPOINT carryStuff hotspot
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_FlailA
					//Connect RightHand BloodSpurt hotspot
				}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N Male_FlailA
					//Connect RightHand BloodSpurt hotspot
                                        Connect LEFTHAND carryStuff hotspot
				}
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_FlailA
                                        //Connect RightHand BloodSpurt hotspot
                                        }
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_FlailA
                                        //Connect RightHand BloodSpurt hotspot
                                        Connect LEFTHAND carryStuff hotspot
                                        }
				}
			}
		}
   }
}

//==============================================================================
anim Gatherbush
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
                                        }
				}
			}
		}
		SetSelector
		{
			InventoryLogic 0 1
			SetSelector
			{
				set hotspot
				{
					version
					{
                                        Visual Villager N female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
					Visual Villager N female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
				        }
				}
			}
		}
       }
}